July 2020 Devlog
With the release of the demo, we have been working hard to fix up and smooth out any hitches in the build. We now have the demo at a place we are happy and are now working hard on the Alpha/Early access build for next year.
Playtesting:
With playtesting now up and running remotely, we would love to hear from anyone interesting in testing the demo and answering some questions. Please email us at misfitvr.dev@gmail.com or use the contact tab with the subject line 'Runaway Mage - Demo Playtest'.
Omen VFX:
We are still experimenting with the VFX for the Omen companion as the Quest is providing some limitations in terms of the graphical assets we can use. With it being a mobile device, there are many graphical compromises that need to be made and we are working hard to make sure everything looks the best it can.
The Omen is also continuously getting new animations and additional interactions. We hope that as he gets fleshed out we will become something everyone can seek comfort in, especially those who don't cannot have a companion animal at home during these times.
Adaptive Environment and Gardening:
The demo environment is designed in a way that it will change, upgrade and adapt with time as development progresses. As the gardening mechanics become available, the environment will continuously get fleshed out with additional assets and more island areas becoming available.
Future Development:
Currently, the project is on a break. We have worked hard to make sure we have a functioning demo and am now looking for some additional funding to get it to early access stage for 2021.
Runaway Mage Discord:
We now have an official Runaway Mage discord where all updates and releases will be posted. You also have the chance to chat and ask developers and artists questions. Please Join our community to stay up to date.
Thank you again for all your continued support.