September 2020 Devlog
This month we have been able to make extensive headway on the back end for the gardening mechanics and concept. We have also had the opportunity to showcase at some events and playtesting parties.
Gardening:
There are many complicated aspects involved with building a library of randomised plants all of different structures and s33izes. We have done extensive work creating and expanding on the plants that will be available to grow in the Runaway Mage environment, all of which will be custom to your specific Island.
There will also be plants of varying sizes, as well as mushrooms/fungi that you will be able to grow. These will all be grown procedurally at a rate similar to real life plants (so your plants may take a while to grow).
Plants:
We have also drawn up a collection of concept art for some of the plants that will be in Runaway Mage. Our creative writer has been hard at work building these amazing plant concepts and writing the Tomes that will be available within the Runaway Mage environment. Here is a little snippet of some of the plants:
Playtesting:
Again, playtesting is now up and running remotely, we would love to hear from anyone interesting in testing the demo and answering some questions. Please email us at misfitvr.dev@gmail.com or use the contact tab with the subject line 'Runaway Mage - Demo Playtest'.
Runaway Mage Discord:
We now have an official Runaway Mage discord where all updates and releases will be posted. You also have the chance to chat and ask developers and artists questions. Please Join our community to stay up to date.
Thank you again for all your continued support.